String Table Entry|1|Ranged|Attack with an equipped ranged weapon.|General|46|0|Self|0||
String Table Entry|2|Weapon Abilities|Use a special ability for the weapon in your main hand.|General|46|0|Self|0||
String Table Entry|3|Fish|Go fish.|General|46|0|Self|0||
String Table Entry|4|Dig|Have your chocobo dig for items.|General|46|0|Self|0||
String Table Entry|5|White Magic|Cast white magic.|General|46|0|Self|0||
String Table Entry|6|Black Magic|Cast black magic.|General|46|0|Self|0||
String Table Entry|7|Summon Magic|Cast summoning magic.|General|46|0|Self|0||
String Table Entry|8|Song|Sing a song.|General|46|0|Self|0||
String Table Entry|9|Ninjutsu|Use ninjutsu.|General|46|0|Self|0||
String Table Entry|16|Mighty Strikes|Turns all melee attacks into critical hits.|Job|40|0|Self|0||
String Table Entry|17|Hundred Fists|Speeds up attacks.|Job|44|0|Self|0||
String Table Entry|18|Benediction|Restores a large amount of HP and removes all status ailments for party members within area of effect.|Job|46|0|Self|0||
String Table Entry|19|Manafont|Allows spellcasting without using MP.|Job|45|0|Self|0||
String Table Entry|20|Chainspell|Allows rapid spellcasting.|Job|44|0|Self|0||
String Table Entry|21|Perfect Dodge|Allows you to dodge all melee attacks.|Job|42|0|Self|0||
String Table Entry|22|Invincible|Grants immunity to all physical attacks.|Job|43|0|Self|0||
String Table Entry|23|Blood Weapon|Allows you to drain your target's HP with your melee attacks.|Job|47|0|Self|0||
String Table Entry|24|Familiar|Enhances your pet's powers and lengthens the duration of charm.|Job|46|0|Self|0||
String Table Entry|25|Soul Voice|Enhances the effects of your songs.|Job|46|0|Self|0||
String Table Entry|26|Eagle Eye Shot|Delivers an accurate and powerful ranged attack.|Job|44|0|Enemy|0||
String Table Entry|27|Meikyo Shisui|Lowers TP cost of weapon skills to 100.|Job|45|0|Self|0||
String Table Entry|28|Mijin Gakure|Sacrifices your own life to deal damage to your enemy.|Job|40|0|Enemy|0||
String Table Entry|29|Spirit Surge|Adds your wyvern's strength to your own.|Job|46|0|Self|0||
String Table Entry|30|Astral Flow|Allows avatars to use their full strength.|Job|46|0|Self|0||
String Table Entry|31|Berserk|Enhances attacks but weakens defense.|Job|40|0|Self|1||
String Table Entry|32|Warcry|Enhances attacks of party members within area of effect.|Job|40|0|Self|2||
String Table Entry|33|Defender|Enhances defense but weakens attacks.|Job|43|0|Self|3||
String Table Entry|34|Aggressor|Enhances accuracy but impairs evasion.|Job|44|0|Self|4||
String Table Entry|35|Provoke|Goads an enemy into attacking you.|Job|41|0|Enemy|5||
String Table Entry|36|Focus|Enhances accuracy.|Job|44|0|Self|13||
String Table Entry|37|Dodge|Enhances evasion.|Job|42|0|Self|14||
String Table Entry|38|Chakra|Restores a small amount of HP.|Job|46|0|Self|15||
String Table Entry|39|Boost|Enhances the power of your next attack.|Job|40|0|Self|16||
String Table Entry|40|Counterstance|Greatly weakens defense but increases your chances of counterattacking.|Job|44|0|Self|17||
String Table Entry|41|Steal|Steals items from an enemy.|Job|42|0|Enemy|61||
String Table Entry|42|Flee|Increases movement speed for the duration of the effect.|Job|42|0|Self|62||
String Table Entry|43|Hide|Allows you to evade enemies by hiding.|Job|42|0|Self|63||
String Table Entry|44|Sneak Attack|Allows your next melee attack to deal extra damage when striking an enemy from behind.|Job|42|0|Self|64||
String Table Entry|45|Mug|Steals gil from an enemy.|Job|42|0|Enemy|65||
String Table Entry|46|Shield Bash|Delivers an attack that can stun the target. Shield required.|Job|44|0|Enemy|73||
String Table Entry|47|Holy Circle|Grants enhanced resistance, defense, and attack against undead to party members within area of effect.|Job|46|0|Self|74||
String Table Entry|48|Sentinel|Reduces physical damage taken and increases enmity.|Job|43|0|Self|75||
String Table Entry|49|Souleater|Consumes HP to enhance attacks.|Job|47|0|Self|85||
String Table Entry|50|Arcane Circle|Grants enhanced resistance, defense, and attack against arcana to party members within area of effect.|Job|47|0|Self|86||
String Table Entry|51|Last Resort|Enhances attacks but weakens defense.|Job|40|0|Self|87||
String Table Entry|52|Charm|Allows you to control your target.|Job|46|0|Enemy|97||
String Table Entry|53|Gauge|Allows you to judge whether or not a target can be charmed.|Job|46|0|Enemy|98||
String Table Entry|54|Tame|Makes target docile and more susceptible to charm.|Job|46|0|Enemy|99||
String Table Entry|55|Pet commands|Give orders your pet.|Job|46|0|Self|255||
String Table Entry|56|Scavenge|Searches the local area for items of interest.|Job|43|0|Self|121||
String Table Entry|57|Shadowbind|Binds target.|Job|41|0|Enemy|122||
String Table Entry|58|Camouflage|Makes you harder to detect.|Job|42|0|Self|123||
String Table Entry|59|Sharpshot|Enhances accuracy of ranged attacks.|Job|44|0|Self|124||
String Table Entry|60|Barrage|Allows you to fire multiple projectiles.|Job|44|0|Self|125||
String Table Entry|61|Call Wyvern|Calls a wyvern to fight by your side.|Job|46|0|Self|163||
String Table Entry|62|Third Eye|Allows you to dodge the next attack directed at you.|Job|42|0|Self|133||
String Table Entry|63|Meditate|Gradually charges TP.|Job|46|0|Self|134||
String Table Entry|64|Warding Circle|Grants enhanced resistance, defense, and attack against demons to party members within area of effect.|Job|46|0|Self|135||
String Table Entry|65|Ancient Circle|Grants enhanced resistance, defense, and attack against dragons to party members within area of effect.|Job|47|0|Self|157||
String Table Entry|66|Jump|Delivers a short jumping attack on a targeted enemy.|Job|42|0|Enemy|158||
String Table Entry|67|High Jump|Delivers a high jumping attack on a targeted enemy.|Job|42|0|Enemy|159||
String Table Entry|68|Super Jump|Jumps out of targeted enemy's perception range.|Job|42|0|Enemy|160||
String Table Entry|69|Fight|Orders pet to attack target.|Pet|46|0|Enemy|100||
String Table Entry|70|Heel|Orders pet to stop attacking.|Pet|46|0|Self|101||
String Table Entry|71|Leave|Releases charmed pet.|Pet|46|0|Self|101||
String Table Entry|72|Sic|Orders pet to perform a special attack.|Pet|46|0|Self|102||
String Table Entry|73|Stay|Orders pet to stay put.|Pet|46|0|Self|101||
String Table Entry|74|Divine Seal|Enhances the potency of your next healing spell.|Job|46|0|Self|26||
String Table Entry|75|Elemental Seal|Enhances the accuracy of your next spell.|Job|47|0|Self|38||
String Table Entry|76|Trick Attack|Allows your next attack to deal extra damage when striking an enemy from behind a party member.|Job|42|0|Self|66||
String Table Entry|77|Weapon Bash|Delivers an attack that can stun the target. Two-handed weapon required.|Job|44|0|Enemy|88||
String Table Entry|78|Reward|Restores your pet's HP. Special items required.|Job|46|0|Self|103||
String Table Entry|79|Cover|Allows you to protect party members by placing yourself between them and the enemy.|Job|46|0|Self, PartyMember|76||
String Table Entry|80|Spirit Link|Sacrifice HP to heal your wyvern.|Job|46|0|Self|162||
String Table Entry|81|Enrage|Goads an enemy into attacking you.|Job|46|0|Enemy|6||
String Table Entry|82|Chi Blast|Releases chi to attack an enemy.|Job|46|0|Enemy|18||
String Table Entry|83|Convert|Swaps current HP with MP.|Job|47|0|Self|49||
String Table Entry|84|Accomplice|Steals 50% of the target party member's enmity and redirects it to the thief.|Job|46|0|Self, PartyMember|69||
String Table Entry|85|Call Beast|Calls a beast by using the contents of a jug.|Job|46|0|Self|104||
String Table Entry|86|Unlimited Shot|Allows you to perform your next ranged attack without using ammunition.|Job|44|0|Self|126||
String Table Entry|87|Dismiss|Sends your wyvern away.|Pet|46|0|Self|161||
String Table Entry|88|Assault|Orders the avatar to attack.|Pet|46|0|Enemy|170||
String Table Entry|89|Retreat|Orders the avatar to hold back.|Pet|46|0|Self|171||
String Table Entry|90|Release|Sends the avatar away.|Pet|46|0|Self|172||
String Table Entry|91|Blood Pact: Rage|Orders the avatar to use special attacks.|Pet|46|0|Self|173||6
String Table Entry|92|Rampart|Grants a Magic Shield effect and enhances defense for party members within area of effect.|Job|43|0|Self|77||
String Table Entry|93|Azure Lore|Enhances the effect of blue magic spells, and enables skillchains and magic bursts.|Job|46|0|Self|0||
String Table Entry|94|Chain Affinity|Makes it possible for your next "physical" blue magic spell to be used in a skillchain. Effect varies with TP.|Job|46|0|Self|181||
String Table Entry|95|Burst Affinity|Makes it possible for your next "magical" blue magic spell to be used in a Magic Burst.|Job|46|0|Self|182||
String Table Entry|96|Wild Card|Has a random effect on all party members within area of effect.|Job|46|0|Self|0||
String Table Entry|97|Phantom Roll|Grants a beneficial effect to party members within area of effect.|Job|46|0|Self|193||8
String Table Entry|98|Fighter's Roll|Improves "Double Attack" rate for party members within area of effect. Lucky Number: 5. Unlucky Number: 9.|Corsair|65|0|Self|193||
String Table Entry|99|Monk's Roll|Enhances "Subtle Blow" effect for party members within area of effect. Lucky Number: 3. Unlucky Number: 7.|Corsair|65|0|Self|193||
String Table Entry|100|Healer's Roll|Increases the amount of MP recovered while healing for party members within area of effect. Lucky Number: 3. Unlucky Number: 7.|Corsair|65|0|Self|193||
String Table Entry|101|Wizard's Roll|Enhances magic attack for party members within area of effect. Lucky Number: 5. Unlucky Number: 9.|Corsair|65|0|Self|193||
String Table Entry|102|Warlock's Roll|Enhances magic accuracy for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.|Corsair|65|0|Self|193||
String Table Entry|103|Rogue's Roll|Improves critical hit rate for party members within area of effect. Lucky Number: 5. Unlucky Number: 9.|Corsair|65|0|Self|193||
String Table Entry|104|Gallant's Roll|Grants a damage reflection effect to party members within area of effect. Lucky Number: 3. Unlucky Number: 7.|Corsair|65|0|Self|193||
String Table Entry|105|Chaos Roll|Enhances attacks for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.|Corsair|65|0|Self|193||
String Table Entry|106|Beast Roll|Enhances pet attacks for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.|Corsair|65|0|Self|193||
String Table Entry|107|Choral Roll|Decreases spell interruption rate for party members within area of effect. Lucky Number: 2. Unlucky Number: 6.|Corsair|65|0|Self|193||
String Table Entry|108|Hunter's Roll|Enhances accuracy and ranged accuracy for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.|Corsair|65|0|Self|193||
String Table Entry|109|Samurai Roll|Enhances "Store TP" effect for party members within area of effect. Lucky Number: 2. Unlucky Number: 6.|Corsair|65|0|Self|193||
String Table Entry|110|Ninja Roll|Enhances evasion for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.|Corsair|65|0|Self|193||
String Table Entry|111|Drachen Roll|Enhances pet magic attack and magic accuracy for party members within area of effect. Lucky Number: 3. Unlucky Number: 7.|Corsair|65|0|Self|193||
String Table Entry|112|Evoker's Roll|Gradually restores MP for party members within area of effect. Lucky Number: 5. Unlucky Number: 9.|Corsair|65|0|Self|193||
String Table Entry|113|Magus's Roll|Enhances magic defense for party members within area of effect. Lucky Number: 2. Unlucky Number: 6.|Corsair|65|0|Self|193||
String Table Entry|114|Corsair's Roll|Increases the amount of experience points earned by party members within area of effect. Lucky Number: 5. Unlucky Number: 9.|Corsair|65|0|Self|193||
String Table Entry|115|Puppet Roll|Enhances pet accuracy for party members within area of effect. Lucky Number: 4. Unlucky Number: 8.|Corsair|65|0|Self|193||
String Table Entry|116|Dancer's Roll|Grants a Regen effect to party members within area of effect. Lucky Number: 3. Unlucky Number: 7.|Corsair|65|0|Self|193||
String Table Entry|117|Scholar's Roll|Enhances "Conserve MP" effect for party members within area of effect. Lucky Number: 2. Unlucky Number: 6.|Corsair|65|0|Self|193||
String Table Entry|118|Bolter's Roll|Increases movement speed for party members within area of effect. Lucky number: 3. Unlucky number: 9.|Corsair|65|0|Self|193||
String Table Entry|119|Caster's Roll|Enhances "Fast Cast" effect for party members within area of effect. Lucky number: 2. Unlucky number: 7.|Corsair|65|0|Self|193||
String Table Entry|120|Courser's Roll|Enhances "Snapshot" effect for party members within area of effect. Lucky number: 3. Unlucky number: 9.|Corsair|65|0|Self|193||
String Table Entry|121|Blitzer's Roll|Reduces melee attack delay for party members within area of effect. Lucky number: 4. Unlucky number: 9.|Corsair|65|0|Self|193||
String Table Entry|122|Tactician's Roll|Grants a Regain effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 8.|Corsair|65|0|Self|193||
String Table Entry|123|Double-Up|Enhances an active Phantom Roll effect that is eligible for Double-Up.|Job|46|0|Self|194||
String Table Entry|124|Quick Draw|Shoot a bullet charged with the magical energy of an elemental card. Special items required.|Job|46|0|Self|199||9
String Table Entry|125|Fire Shot|Shoot a bullet charged with the magical energy of a fire card. Special items required.|CorsairShot|48|1|Enemy|195||
String Table Entry|126|Ice Shot|Shoot a bullet charged with the magical energy of an ice card. Special items required.|CorsairShot|49|1|Enemy|195||
String Table Entry|127|Wind Shot|Shoot a bullet charged with the magical energy of a wind card. Special items required.|CorsairShot|50|1|Enemy|195||
String Table Entry|128|Earth Shot|Shoot a bullet charged with the magical energy of an earth card. Special items required.|CorsairShot|51|1|Enemy|195||
String Table Entry|129|Thunder Shot|Shoot a bullet charged with the magical energy of a thunder card. Special items required.|CorsairShot|52|1|Enemy|195||
String Table Entry|130|Water Shot|Shoot a bullet charged with the magical energy of a water card. Special items required.|CorsairShot|53|1|Enemy|195||
String Table Entry|131|Light Shot|Shoot a bullet charged with the magical energy of a light card. Special items required.|CorsairShot|54|1|Enemy|195||
String Table Entry|132|Dark Shot|Shoot a bullet charged with the magical energy of a dark card. Special items required.|CorsairShot|55|1|Enemy|195||
String Table Entry|133|Random Deal|Has the possibility of resetting the recast time of a random ability for party members within area of effect.|Job|46|0|Self|196||
String Table Entry|135|Overdrive|Augment the fighting ability of your automaton to its maximum level.|Job|46|0|Self|0||
String Table Entry|136|Activate|Calls forth your automaton.|Job|46|0|Self|205||
String Table Entry|137|Repair|Gradually restores your automaton's HP. Special items required.|Job|46|0|Self|206||
String Table Entry|138|Deploy|Orders your automaton to attack.|Pet|46|0|Enemy|207||
String Table Entry|139|Deactivate|Deactivates your automaton.|Pet|46|0|Self|208||
String Table Entry|140|Retrieve|Orders your automaton to return to your side.|Pet|46|0|Self|209||
String Table Entry|141|Fire Maneuver|Enhances the effect of fire attachments. Must have animator equipped.|Pet|40|0|Self|210||
String Table Entry|142|Ice Maneuver|Enhances the effect of ice attachments. Must have animator equipped.|Pet|41|0|Self|210||
String Table Entry|143|Wind Maneuver|Enhances the effect of wind attachments. Must have animator equipped.|Pet|42|0|Self|210||
String Table Entry|144|Earth Maneuver|Enhances the effect of earth attachments. Must have animator equipped.|Pet|43|0|Self|210||
String Table Entry|145|Thunder Maneuver|Enhances the effect of thunder attachments. Must have animator equipped.|Pet|44|0|Self|210||
String Table Entry|146|Water Maneuver|Enhances the effect of water attachments. Must have animator equipped.|Pet|45|0|Self|210||
String Table Entry|147|Light Maneuver|Enhances the effect of light attachments. Must have animator equipped.|Pet|46|0|Self|210||
String Table Entry|148|Dark Maneuver|Enhances the effect of dark attachments. Must have animator equipped.|Pet|47|0|Self|210||
String Table Entry|149|Warrior's Charge|Will double your next attack.|Job|46|0|Self|6||
String Table Entry|150|Tomahawk|Expends a throwing tomahawk to inflict a special defense down effect on an enemy.|Job|46|0|Enemy|7||
String Table Entry|151|Mantra|Increases the max. HP of party members within area of effect.|Job|46|0|Self|19||
String Table Entry|152|Formless Strikes|While in effect, melee attacks will not be considered physical damage. No effect on weapon skills.|Job|46|0|Self|20||
String Table Entry|153|Martyr|Sacrifices HP to heal a party member double the amount.|Job|46|0|PartyMember|27||
String Table Entry|154|Devotion|Sacrifices HP to grant a party member the same amount in MP.|Job|46|0|PartyMember|28||
String Table Entry|155|Assassin's Charge|Will triple your next attack.|Job|46|0|Self|67||
String Table Entry|156|Feint|Your next attack will greatly reduce an enemy's evasion.|Job|46|0|Self|68||
String Table Entry|157|Fealty|Grants a powerful resistance to enfeebling magic.|Job|46|0|Self|78||
String Table Entry|158|Chivalry|Converts TP to MP.|Job|46|0|Self|79||
String Table Entry|159|Dark Seal|Enhances the accuracy of your next dark magic spell.|Job|46|0|Self|89||
String Table Entry|160|Diabolic Eye|Reduces max. HP, increases accuracy.|Job|46|0|Self|90||
String Table Entry|161|Feral Howl|Terrorizes the target.|Job|46|0|Enemy|105||
String Table Entry|162|Killer Instinct|Grants your pet's Killer effect to party members within area of effect. Increases damage and defense against the corresponding enemy type.|Job|46|0|Self|106||
String Table Entry|163|Nightingale|Halves the casting and recast times of songs.|Job|46|0|Self|109||
String Table Entry|164|Troubadour|Increases the casting time for songs by 1.5 and doubles the effect duration.|Job|46|0|Self|110||
String Table Entry|165|Stealth Shot|Your next ranged attack will generate less enmity.|Job|46|0|Self|127||
String Table Entry|166|Flashy Shot|Your next ranged attack will generate more enmity and ignore level difference penalties.|Job|46|0|Self|128||
String Table Entry|167|Shikikoyo|Share TP above 100 with a party member.|Job|46|0|PartyMember|136||
String Table Entry|168|Blade Bash|Delivers an attack that can stun the target and occasionally cause plague.|Job|46|0|Enemy|137||
String Table Entry|169|Deep Breathing|Enhances effect of next wyvern breath.|Job|46|0|Self|164||
String Table Entry|170|Angon|Expends an angon to lower an enemy's defense.|Job|46|0|Enemy|165||
String Table Entry|171|Sange|Consumes remaining shadow images to perform a ranged attack.|Job|46|0|Self|145||
String Table Entry|172|Blood Pact: Ward|Orders the avatar to use support abilities.|Pet|46|0|Self|174||10
String Table Entry|173|Hasso|Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons, but increases recast and casting times. May also trigger Zanshin after a successful attack.|Job|46|0|Self|138||
String Table Entry|174|Seigan|Grants a bonus to "Third Eye" when using two-handed weapons, but increases recast and casting times. Also increases chance of counterattack based on Zanshin attack rate.|Job|46|0|Self|139||
String Table Entry|175|Convergence|Increases the power of your next magical blue magic spell. Limits area of effect to single target.|Job|46|0|Self|183||
String Table Entry|176|Diffusion|Grants the effect of your next support blue magic spell to party members within range.|Job|46|0|Self|184||
String Table Entry|177|Snake Eye|Your next roll will automatically be a 1.|Job|46|0|Self|197||
String Table Entry|178|Fold|Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration.|Job|46|0|Self|198||
String Table Entry|179|Role Reversal|Swaps HP of master and automaton.|Job|46|0|Self|211||
String Table Entry|180|Ventriloquy|Swaps the enmity of master and automaton for target.|Job|46|0|Enemy|212||
String Table Entry|181|Trance|While in effect, lowers TP cost of dances and steps to 0.|Job|46|0|Self|0||
String Table Entry|182|Sambas|These dances imbue melee attacks with special enhancements.|Job|46|0|Self|216||11
String Table Entry|183|Waltzes|These dances cure and remove ailments from the target.|Job|46|0|Self|217||12
String Table Entry|184|Drain Samba|Inflicts the next target you strike with Drain daze, allowing all those engaged in battle with it to drain its HP.|Samba|46|0|Self|216|10%|
String Table Entry|185|Drain Samba II|Inflicts the next target you strike with Drain daze, allowing all those engaged in battle with it to drain its HP.|Samba|46|0|Self|216|25%|
String Table Entry|186|Drain Samba III|Inflicts the next target you strike with Drain daze, allowing all those engaged in battle with it to drain its HP.|Samba|46|0|Self|216|40%|
String Table Entry|187|Aspir Samba|Inflicts the next target you strike with Aspir daze, allowing all those engaged in battle with it to drain its MP.|Samba|46|0|Self|216|10%|
String Table Entry|188|Aspir Samba II|Inflicts the next target you strike with Aspir daze, allowing all those engaged in battle with it to drain its MP.|Samba|46|0|Self|216|25%|
String Table Entry|189|Haste Samba|Inflicts the next target you strike with Haste daze, increasing the attack speed of all those engaged in battle with it.|Samba|46|0|Self|216|35%|
String Table Entry|190|Curing Waltz|Restores target's HP.|Waltz|46|0|Self, Player, PartyMember, Ally, NPC, Enemy|217|20%|
String Table Entry|191|Curing Waltz II|Restores target's HP.|Waltz|46|0|Self, Player, PartyMember, Ally, NPC, Enemy|217|35%|
String Table Entry|192|Curing Waltz III|Restores target's HP.|Waltz|46|0|Self, Player, PartyMember, Ally, NPC, Enemy|217|50%|
String Table Entry|193|Curing Waltz IV|Restores target's HP.|Waltz|46|0|Self, Player, PartyMember, Ally, NPC, Enemy|217|65%|
String Table Entry|194|Healing Waltz|Removes one magic-induced ailment from a party member.|Waltz|46|0|Self, PartyMember|217|20%|
String Table Entry|195|Divine Waltz|Restores the HP of all party members within a small radius.|Waltz|46|0|Self, PartyMember|217|40%|
String Table Entry|196|Spectral Jig|Allows you to evade enemies by making you undetectable by sight or sound.|Jig|46|0|Self|218|0%|
String Table Entry|197|Chocobo Jig|Increases movement speed.|Jig|46|0|Self|218|0%|
String Table Entry|198|Jigs|These dances enhance your own abilities.|Job|46|0|Self|218||16
String Table Entry|199|Steps|These dance steps enfeeble enemies while granting access to finishing moves.|Job|46|0|Self|220||13
String Table Entry|200|Flourishes I|Powerful dance steps that can only be used after earning finishing moves.|Job|46|0|Self|221||14
String Table Entry|201|Quickstep|Lowers a target's evasion. If successful, will earn you a finishing move.|Step|46|0|Enemy|220|10%|
String Table Entry|202|Box Step|Lowers a target's defense. If successful, will earn you a finishing move.|Step|46|0|Enemy|220|10%|
String Table Entry|203|Stutter Step|Lowers a target's magic resistance. If successful, will earn you a finishing move.|Step|46|0|Enemy|220|10%|
String Table Entry|204|Animated Flourish|Provokes target. Requires at least one finishing move.|Flourish1|46|0|Enemy|221||
String Table Entry|205|Desperate Flourish|Weighs down a target with a low rate of success. Requires one finishing move.|Flourish1|46|0|Enemy|221||
String Table Entry|206|Reverse Flourish|Converts remaining finishing moves into TP. Requires at least one finishing move.|Flourish2|46|0|Self|222||
String Table Entry|207|Violent Flourish|Stuns target with a low rate of success. Requires one finishing move.|Flourish1|46|0|Enemy|221||
String Table Entry|208|Building Flourish|Enhances potency of next weapon skill. Requires at least one finishing move.|Flourish2|46|0|Self|222||
String Table Entry|209|Wild Flourish|Readies target for a skillchain. Requires two finishing moves.|Flourish2|46|0|Enemy|222||
String Table Entry|210|Tabula Rasa|Optimizes both white and black magic capabilities, while allowing charge-free stratagem use.|Job|46|0|Self|0||
String Table Entry|211|Light Arts|Optimizes white magic capability, while lowering black magic proficiency. Grants a bonus to divine, healing, enhancing, and enfeebling magic.|Job|46|0|Self|228||
String Table Entry|212|Dark Arts|Optimizes black magic capability, while lowering white magic proficiency. Grants a bonus to enfeebling, elemental, and dark magic.|Job|47|0|Self|232||
String Table Entry|213|Flourishes II|Powerful dance steps that can only be used after earning finishing moves.|Job|46|0|PartyMember|222||17
String Table Entry|214|Modus Veritas|Increases damage done by helix spells while lowering spell duration by 50%.|Job|46|1|Enemy|230||
String Table Entry|215|Penury|Reduces the MP cost of your next white magic spell by 50%.|Scholar|46|1|Self|231||
String Table Entry|216|Celerity|Reduces the casting time and recast time of your next white magic spell by 50%.|Scholar|46|1|Self|231||
String Table Entry|217|Rapture|Enhances the potency of your next white magic spell.|Scholar|46|1|Self|231||
String Table Entry|218|Accession|Extends the effect of your next healing or enhancing white magic spell to party members within range. MP cost and recast time are doubled. Support job: Recast time is tripled.|Scholar|46|1|Self|231||
String Table Entry|219|Parsimony|Reduces the MP cost of your next black magic spell by 50%.|Scholar|47|1|Self|231||
String Table Entry|220|Alacrity|Reduces the casting time and recast time of your next black magic spell by 50%.|Scholar|47|1|Self|231||
String Table Entry|221|Ebullience|Enhances the potency of your next black magic spell.|Scholar|47|1|Self|231||
String Table Entry|222|Manifestation|Extends the effect of your next enfeebling black magic spell to targets within range. MP cost and recast time are doubled. Support job: Recast time is tripled.|Scholar|47|1|Self|231||
String Table Entry|223|Stratagems|Methods of improving the efficiency and effectiveness of magic.|Job|46|0|Self|233||15
String Table Entry|224|Velocity Shot|Increases attack power and speed of ranged attacks, while reducing attack power and speed of melee attacks.|Job|46|0|Self|129||
String Table Entry|225|Snarl|Transfer enmity to a pet invoked with the "Call Beast" ability.|Pet|46|0|Self|107||
String Table Entry|226|Retaliation|Allows you to counterattack but reduces movement speed.|Job|43|0|Self|8||
String Table Entry|227|Footwork|Makes kicks your primary mode of attack.|Job|40|0|Self|21||
String Table Entry|228|Despoil|Steals items from an enemy while inflicting a status ailment upon it.|Job|42|0|Enemy|61||
String Table Entry|229|Pianissimo|Limits area of effect of next song to a single target.|Job|46|0|Self|112||
String Table Entry|230|Sekkanoki|Limits TP cost of next weapon skill to 100.|Job|46|0|Self|140||
String Table Entry|232|Elemental Siphon|Drains MP from your summoned spirit.|Job|46|0|Self|175||
String Table Entry|233|Sublimation|Stores MP while reducing HP. The effect ends once the MP limit is reached, or HP is too low. Stored MP is gained when the ability is reactivated.|Job|46|0|Self|234||
String Table Entry|234|Addendum: White|Allows access to additional White Magic spells while using Light Arts.|Scholar|46|1|Self|231||
String Table Entry|235|Addendum: Black|Allows access to additional Black Magic spells while using Dark Arts.|Scholar|47|1|Self|231||
String Table Entry|236|Collaborator|Steals 25% of the target party member's enmity and redirects it to the thief.|Job|46|0|Self, PartyMember|69||
String Table Entry|237|Saber Dance|Increases Double Attack rate but renders waltzes unusable. Double Attack rate gradually decreases.|Job|46|0|Self|219||
String Table Entry|238|Fan Dance|Reduces physical damage taken and increases enmity but renders sambas unusable. Physical damage reduction gradually decreases with each hit taken.|Job|46|0|Self|224||
String Table Entry|239|No Foot Rise|Instantly grants additional finishing moves.|Job|46|0|Self|223||
String Table Entry|240|Altruism|Increases the accuracy of your next white magic spell. Requires two charges.|Scholar|46|2|Self|231||
String Table Entry|241|Focalization|Increases the accuracy of your next black magic spell. Requires two charges.|Scholar|47|2|Self|231||
String Table Entry|242|Tranquility|Your next white magic spell will generate less enmity. Requires two charges.|Scholar|46|2|Self|231||
String Table Entry|243|Equanimity|Your next black magic spell will generate less enmity. Requires two charges.|Scholar|47|2|Self|231||
String Table Entry|244|Enlightenment|Optimizes both white and black magic capabilities and allows access to both addenda for your next spell.|Job|46|0|Self|235||
String Table Entry|245|Afflatus Solace|Inspires you to draw strength from the healing spells you cast.|Job|46|0|Self|29||
String Table Entry|246|Afflatus Misery|Inspires you to draw strength from the damage you take.|Job|46|0|Self|30||
String Table Entry|247|Composure|Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.|Job|46|0|Self|50||
String Table Entry|248|Yonin|Increases enmity and enhances "ninja tool expertise" effect, but impairs accuracy. Improves evasion and reduces enemy's critical hit rate when in front of target.|Job|46|0|Self|146||
String Table Entry|249|Innin|Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.|Job|47|0|Self|147||
String Table Entry|250|Avatar's Favor|Channels the avatar's power towards a beneficial status effect for party members within range. Reduces perpetuation cost while active.|Pet|46|0|Self|176||
String Table Entry|251|Ready|Orders pet to perform a special ability of your choice.|Pet|46|0|Self|255||18
String Table Entry|252|Restraint|Enhances your weapon skill power with each normal attack you land.|Job|40|0|Self|9||
String Table Entry|253|Perfect Counter|Allows you to counter the next attack directed at you.|Job|46|0|Self|22||
String Table Entry|254|Mana Wall|Allows you to take damage with MP.|Job|47|0|Self|39||
String Table Entry|255|Divine Emblem|Enhances the potency and accuracy of your next divine magic spell and increases enmity.|Job|46|0|Self|80||
String Table Entry|256|Nether Void|Increases the absorption of your next dark magic spell.|Job|47|0|Self|91||
String Table Entry|257|Double Shot|Occasionally uses two units of ammunition to deal extra damage.|Job|46|0|Self|126||
String Table Entry|258|Sengikori|Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.|Job|46|0|Self|141||
String Table Entry|259|Futae|Grants a bonus to your next elemental ninjutsu by expending two ninja tools. |Job|47|0|Self|148||
String Table Entry|260|Spirit Jump|Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.|Job|42|0|Enemy|158||
String Table Entry|261|Presto|Enhances the effect of your next step and grants you an additional finishing move.|Job|46|0|Self|236||
String Table Entry|262|Divine Waltz II|Restores the HP of all party members within a small radius.|Waltz|46|0|Self, PartyMember|217|80%|
String Table Entry|263|Flourishes III|Powerful dance steps that can only be used after earning finishing moves.|Job|46|0|Self|226||19
String Table Entry|264|Climactic Flourish|Allows you to deal critical hits. Requires at least one finishing move.|Flourish3|46|0|Self|226||
String Table Entry|265|Libra|Examines the target's enmity level.|Job|46|0|Enemy|237||
String Table Entry|266|Tactical Switch|Swaps TP of master and automaton.|Job|46|0|Self|213||
String Table Entry|267|Blood Rage|Enhances critical hit rate and critical hit damage for party members within area of effect.|Job|44|0|Self|11||
String Table Entry|269|Impetus|Enhances attack and critical hit rate with each successive melee attack you land.|Job|40|0|Self|31||
String Table Entry|270|Divine Caress|If the next spell you cast cures a status ailment, your target will gain enhanced resistance to that ailment.|Job|46|0|Self|32||
String Table Entry|271|Sacrosanctity|Enhances magic defense for party members within area of effect.|Job|46|0|Self|33||
String Table Entry|272|Enmity Douse|Reduces the target's enmity towards you.|Job|47|0|Enemy|34||
String Table Entry|273|Manawell|Eliminates the cost of the next magic spell the target casts.|Job|45|0|Self, PartyMember|35||
String Table Entry|274|Saboteur|If the next spell you cast is enfeebling magic, its effect and duration will be enhanced.|Job|47|0|Self|36||
String Table Entry|275|Spontaneity|Reduces casting time for the next magic spell the target casts.|Job|44|0|Self, PartyMember|37||
String Table Entry|276|Conspirator|Enhances accuracy and "Subtle Blow" effect for party members within area of effect. Does not affect the party member being targeted by the enemy.|Job|44|0|Self|40||
String Table Entry|277|Sepulcher|Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for undead.|Job|46|0|Enemy|41||
String Table Entry|278|Palisade|Increases chance of blocking with shield and reduces enmity loss.|Job|46|0|Self|42||
String Table Entry|279|Arcane Crest|Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for arcana.|Job|47|0|Enemy|43||
String Table Entry|280|Scarlet Delirium|Channels damage taken into enhanced attack and magic attack.|Job|47|0|Self|44||
String Table Entry|281|Spur|Grants "Store TP" effect to pets.|Pet|46|0|Self|45||
String Table Entry|282|Run Wild|Your familiar will gain heightened powers, but will disappear when the effect expires.|Pet|46|0|Self|46||
String Table Entry|283|Tenuto|If the next song you cast affects yourself, it will not subsequently be overwritten by other songs.|Job|46|0|Self|47||
String Table Entry|284|Marcato|Enhances the effect of your next song.|Job|46|0|Self|48||
String Table Entry|285|Bounty Shot|Increases the rate at which the target yields treasure.|Job|46|0|Enemy|51||
String Table Entry|286|Decoy Shot|Diverts enmity when launching a ranged attack from behind a party member.|Job|46|0|Self|52||
String Table Entry|287|Hamanoha|Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for demons.|Job|46|0|Enemy|53||
String Table Entry|288|Hagakure|Grants "Save TP" effect and a TP bonus to your next weapon skill.|Job|46|0|Self|54||
String Table Entry|291|Issekigan|Increases chance of parrying and gives an enmity bonus upon a successful parry attempt.|Job|46|0|Self|57||
String Table Entry|292|Dragon Breaker|Lowers accuracy, evasion, magic accuracy, magic evasion, and TP gain for dragons.|Job|47|0|Enemy|58||
String Table Entry|293|Soul Jump|Delivers a high jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.|Job|42|0|Enemy|159||
String Table Entry|295|Steady Wing|Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern.|Pet|46|0|Self|70||
String Table Entry|296|Mana Cede|Channels your MP into TP for avatars and elementals.|Job|46|0|Self|71||
String Table Entry|297|Efflux|If the next spell you cast is a "physical" blue magic spell, a TP bonus will be granted.|Job|46|0|Self|185||
String Table Entry|298|Unbridled Learning|Allows access to additional blue magic spells.|Job|46|0|Self|81||
String Table Entry|301|Triple Shot|Occasionally uses three units of ammunition to deal extra damage.|Job|46|0|Self|84||
String Table Entry|302|Allies' Roll|Enhances skillchain damage and skillchain accuracy for party members within area of effect. Lucky Number: 3. Unlucky Number: 10.|Corsair|65|0|Self|193||
String Table Entry|303|Miser's Roll|Grants "Save TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.|Corsair|65|0|Self|193||
String Table Entry|304|Companion's Roll|Grants "Regen" and "Regain" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10.|Corsair|65|0|Self|193||
String Table Entry|309|Cooldown|Reduces the strain on your automaton.|Job|46|0|Self|114||
String Table Entry|310|Deus Ex Automata|Calls forth your automaton in an unsound state.|Job|46|0|Self|115||
String Table Entry|311|Curing Waltz V|Restores target's HP.|Waltz|46|0|Self, Player, PartyMember, Ally, NPC, Enemy|217|80%|
String Table Entry|312|Feather Step|Lowers a target's critical hit evasion. If successful, will earn you a finishing move.|Step|46|0|Enemy|220|10%|
String Table Entry|313|Striking Flourish|Allows you to deliver a twofold attack. Requires at least two finishing moves.|Flourish3|46|0|Self|226||
String Table Entry|314|Ternary Flourish|Allows you to deliver a threefold attack. Requires at least three finishing moves.|Flourish3|46|0|Self|226||
String Table Entry|316|Perpetuance|Increases the enhancement effect duration of your next white magic spell.|Scholar|46|1|Self|231||
String Table Entry|317|Immanence|Makes it possible for your next elemental magic spell to be used in a skillchain, but not a magic burst.|Scholar|47|1|Self|231||
String Table Entry|318|Smiting Breath|Orders the wyvern to attack with its breath.|Pet|40|0|Enemy|238||
String Table Entry|319|Restoring Breath|Orders the wyvern to heal with its breath. |Pet|46|0|Self|239||
String Table Entry|320|Konzen-ittai|Readies target for a skillchain.|Job|46|0|Enemy|132||
String Table Entry|321|Bully|Intimidates target.|Job|46|0|Enemy|240||
String Table Entry|385|Accuracy Bonus|Improves accuracy of physical attacks.|Trait|44|0|None|0||
String Table Entry|386|Evasion Bonus|Improves evasion against physical attacks.|Trait|42|0|None|0||
String Table Entry|387|Attack Bonus|Improves power of physical attacks.|Trait|40|0|None|0||
String Table Entry|388|Defense Bonus|Improves defense against physical attacks.|Trait|43|0|None|0||
String Table Entry|389|Magic Atk. Bonus|Improves power of magic spells.|Trait|46|0|None|0||
String Table Entry|390|Magic Def. Bonus|Improves defense against magic spells.|Trait|46|0|None|0||
String Table Entry|391|Max HP Boost|Increases your maximum HP.|Trait|46|0|None|0||
String Table Entry|392|Max MP Boost|Increases your maximum MP.|Trait|46|0|None|0||
String Table Entry|393|Auto Regen|Gradually restores HP.|Trait|46|0|None|0||
String Table Entry|394|Auto Refresh|Gradually restores MP.|Trait|46|0|None|0||
String Table Entry|395|Rapid Shot|Occasionally quickens ranged attacks.|Trait|42|0|None|0||
String Table Entry|396|Fast Cast|Quickens spellcasting.|Trait|46|0|None|0||
String Table Entry|397|Conserve MP|Occasionally cuts down MP cost of spells.|Trait|46|0|None|0||
String Table Entry|398|Store TP|Raises amount of TP gained.|Trait|46|0|None|0||
String Table Entry|399|Double Attack|May double your attacks.|Trait|46|0|None|0||
String Table Entry|400|Triple Attack|May triple your attacks.|Trait|46|0|None|0||
String Table Entry|401|Counter|May cancel target's attack with an attack of your own.|Trait|46|0|None|0||
String Table Entry|402|Dual Wield|Allows you to equip two weapons.|Trait|46|0|None|0||
String Table Entry|403|Treasure Hunter|Increases chance of getting treasure.|Trait|46|0|None|0||
String Table Entry|404|Gilfinder|Multiplies amount of gil enemies drop.|Trait|46|0|None|0||
String Table Entry|405|Alertness|Lowers chance of being detected by enemies.|Trait|46|0|None|0||
String Table Entry|406|Stealth|Lowers chance of being detected by enemies.|Trait|46|0|None|0||
String Table Entry|407|Martial Arts|Increases speed of hand-to-hand attacks.|Trait|42|0|None|0||
String Table Entry|408|Clear Mind|Raises amount of MP recovered while resting.|Trait|41|0|None|0||
String Table Entry|409|Shield Mastery|Grants bonus TP when blocking an attack with a shield. Also prevents spell interruption.|Trait|46|0|None|0||
String Table Entry|416|Beast Killer|Gives you an edge when fighting beasts.|Trait|46|0|None|0||
String Table Entry|417|Plantoid Killer|Gives you an edge when fighting plantoids.|Trait|46|0|None|0||
String Table Entry|418|Vermin Killer|Gives you an edge when fighting vermin.|Trait|46|0|None|0||
String Table Entry|419|Lizard Killer|Gives you an edge when fighting lizards.|Trait|46|0|None|0||
String Table Entry|420|Bird Killer|Gives you an edge when fighting birds.|Trait|46|0|None|0||
String Table Entry|421|Amorph Killer|Gives you an edge when fighting amorphs.|Trait|46|0|None|0||
String Table Entry|422|Aquan Killer|Gives you an edge when fighting aquans.|Trait|46|0|None|0||
String Table Entry|423|Undead Killer|Gives you an edge when fighting undead.|Trait|46|0|None|0||
String Table Entry|425|Arcana Killer|Gives you an edge when fighting arcana.|Trait|47|0|None|0||
String Table Entry|426|Demon Killer|Gives you an edge when fighting demons.|Trait|46|0|None|0||
String Table Entry|427|Dragon Killer|Gives you an edge when fighting dragons.|Trait|47|0|None|0||
String Table Entry|432|Resist Sleep|Gives you a slight resistance against sleep.|Trait|46|0|None|0||
String Table Entry|433|Resist Poison|Gives you a slight resistance against poison.|Trait|44|0|None|0||
String Table Entry|434|Resist Paralyze|Gives you a slight resistance against paralysis.|Trait|40|0|None|0||
String Table Entry|435|Resist Blind|Gives you a slight resistance against blindness.|Trait|46|0|None|0||
String Table Entry|436|Resist Silence|Gives you a slight resistance against silence.|Trait|41|0|None|0||
String Table Entry|437|Resist Petrify|Gives you a slight resistance against petrification.|Trait|42|0|None|0||
String Table Entry|438|Resist Virus|Gives you a slight resistance against diseases.|Trait|45|0|None|0||
String Table Entry|439|Resist Curse|Gives you a slight resistance against curses.|Trait|46|0|None|0||
String Table Entry|440|Resist Stun|Gives you a slight resistance against stun.|Trait|40|0|None|0||
String Table Entry|441|Resist Bind|Gives you a slight resistance against bind.|Trait|40|0|None|0||
String Table Entry|442|Resist Gravity|Gives you a slight resistance against weight.|Trait|41|0|None|0||
String Table Entry|443|Resist Slow|Gives you a slight resistance against slow.|Trait|42|0|None|0||
String Table Entry|444|Resist Charm|Gives you a slight resistance against charm.|Trait|46|0|None|0||
String Table Entry|447|Resist Amnesia|Gives you a slight resistance against amnesia.|Trait|45|0|None|0||
String Table Entry|448|Treasure Hunter II|Increases chance of getting treasure.|Trait|46|0|None|0||
String Table Entry|449|Treasure Hunter III|Increases chance of getting treasure.|Trait|46|0|None|0||
String Table Entry|450|Kick Attacks|Occasionally delivers kick attacks when using hand-to-hand weapons.|Trait|46|0|None|0||
String Table Entry|451|Subtle Blow|Reduces amount of TP gained by enemies when striking them.|Trait|42|0|None|0||
String Table Entry|452|Assassin|Improves the Trick Attack ability.|Trait|42|0|None|0||
String Table Entry|453|Divine Veil|When used after Divine Seal, an ailment-removing spell's effect area will increase from single target to small radius.|Trait|46|0|None|0||
String Table Entry|454|Zanshin|May attack again immediately after missing a target.|Trait|46|0|None|0||
String Table Entry|455|Savagery|Adds TP bonus effect to Warcry.|Trait|46|0|None|0||
String Table Entry|456|Aggressive Aim|Adds ranged accuracy bonus to Aggressor.|Trait|46|0|None|0||
String Table Entry|457|Invigorate|Adds a Regen effect when using Chakra.|Trait|46|0|None|0||
String Table Entry|458|Penance|Adds an effect to Chi Blast that inhibits an enemy's TP accumulation.|Trait|46|0|None|0||
String Table Entry|459|Aura Steal|Adds a Dispel effect to Steal. Occasionally absorbs dispelled effect.|Trait|46|0|None|0||
String Table Entry|460|Ambush|Grants an accuracy bonus to melee and ranged attacks from behind an enemy.|Trait|46|0|None|0||
String Table Entry|461|Iron Will|Adds a spell interruption down effect to Rampart.|Trait|46|0|None|0||
String Table Entry|462|Guardian|Reduces enmity loss while using Sentinel.|Trait|46|0|None|0||
String Table Entry|463|Muted Soul|Reduces enmity while using Souleater.|Trait|46|0|None|0||
String Table Entry|464|Desperate Blows|Reduces delay for two-handed weapons when using Last Resort.|Trait|46|0|None|0||
String Table Entry|465|Beast Affinity |Increases the level of pets summoned with Call Beast.|Trait|46|0|None|0||
String Table Entry|466|Beast Healer|Enhances the Regen effect of Reward.|Trait|46|0|None|0||
String Table Entry|467|Snapshot|Reduces delay for ranged attacks.|Trait|46|0|None|0||
String Table Entry|468|Recycle|Occasionally allows ranged attacks without consuming ammunition.|Trait|46|0|None|0||
String Table Entry|469|Ikishoten|Increases amount of TP gained with a Zanshin attack.|Trait|46|0|None|0||
String Table Entry|470|Overwhelm|Grants a damage bonus to weapon skills performed face-to-face with an enemy.|Trait|46|0|None|0||
String Table Entry|471|Ninja Tool Expert.|Occasionally allows the use of ninjutsu without consuming ninja tools.|Trait|46|0|None|0||
String Table Entry|472|Empathy|Copies beneficial status effects to wyvern when using Spirit Link.|Trait|46|0|None|0||
String Table Entry|473|Strafe|Increases accuracy of wyvern breath.|Trait|46|0|None|0||
String Table Entry|474|Enchainment|Grants a TP bonus to Chain Affinity.|Trait|46|0|None|0||
String Table Entry|475|Assimilation|Increases maximum blue magic points.|Trait|46|0|None|0||
String Table Entry|476|Winning Streak|Extends the duration of Phantom Roll effects.|Trait|46|0|None|0||
String Table Entry|477|Loaded Deck|Focuses effect of Random Deal on abilities waiting on recast.|Trait|46|0|None|0||
String Table Entry|478|Fine-Tuning|Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense.|Trait|46|0|None|0||
String Table Entry|479|Optimization|Grants a bonus to your automaton's attack, defense, and magic attack.|Trait|46|0|None|0||
String Table Entry|480|Closed Position|Grants a bonus to accuracy and evasion when face-to-face with an enemy.|Trait|46|0|None|0||
String Table Entry|481|Stormsurge|Storm-type spells grant a bonus to attributes associated with their element.|Trait|46|0|None|0||
String Table Entry|482|Crit. Atk. Bonus|Improves power of critical hits.|Trait|46|0|None|0||
String Table Entry|483|Crit. Def. Bonus|Improves defense against critical hits.|Trait|46|0|None|0||
String Table Entry|484|Tactical Parry|Grants bonus TP when parrying an attack.|Trait|46|0|None|0||
String Table Entry|485|Tactical Guard|Grants bonus TP when guarding against an attack.|Trait|46|0|None|0||
String Table Entry|486|Shield Def. Bonus|Reduces damage taken when blocking an attack with a shield.|Trait|46|0|None|0||
String Table Entry|487|Stout Servant|Reduces damage taken by pet.|Trait|46|0|None|0||
String Table Entry|488|True Shot|Grants a damage bonus to ranged attacks performed at an appropriate distance.|Trait|46|0|None|0||
String Table Entry|489|Blood Boon|Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.|Trait|46|0|None|0||
String Table Entry|490|Skillchain Bonus|Improves skillchain damage.|Trait|46|0|None|0||
String Table Entry|491|Fencer|Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.|Trait|46|0|None|0||
String Table Entry|492|Conserve TP|Occasionally cuts down TP cost of weapon skills.|Trait|46|0|None|0||
String Table Entry|493|Occult Acumen|Grants bonus TP when dealing damage with elemental or dark magic.|Trait|46|0|None|0||
String Table Entry|494|Mag. Burst Bonus|Improves magic burst damage.|Trait|46|0|None|0||
String Table Entry|495|Divine Benison|Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction.|Trait|46|0|None|0||
String Table Entry|496|Elemental Celerity|Quickens elemental magic spellcasting. |Trait|47|0|None|0||
String Table Entry|497|Dead Aim|Improves power of critical hits for ranged attacks.|Trait|46|0|None|0||
String Table Entry|498|Tranquil Heart|Reduces enmity gain when casting healing magic.|Trait|46|0|None|0||
String Table Entry|499|Stalwart Soul|Reduces HP consumption when using Souleater.|Trait|47|0|None|0||
String Table Entry|512|Healing Ruby|Restores target party member's HP.|BloodPactWard|22|6|Self, PartyMember|174||
String Table Entry|513|Poison Nails|Poisons target.|BloodPactRage|22|11|Enemy|173||
String Table Entry|514|Shining Ruby|Gives party members within area of effect the effects of "Protect" and "Shell."|BloodPactWard|22|44|Self|174||
String Table Entry|515|Glittering Ruby|Randomly enhances one attribute for party members within area of effect.|BloodPactWard|22|62|Self|174||
String Table Entry|516|Meteorite|Delivers light elemental damage.|BloodPactRage|22|108|Enemy|173||
String Table Entry|517|Healing Ruby II|Restores HP for party members within area of effect.|BloodPactWard|22|124|Self|174||
String Table Entry|518|Searing Light|Required MP: Caster's level x2. Uses all MP and delivers light elemental damage to enemies within area of effect.|BloodPactRage|22|0|Enemy|173||
String Table Entry|519|Holy Mist|Deals light elemental damage to an enemy.|BloodPactRage|22|152|Enemy|173||
String Table Entry|520|Soothing Ruby|Removes multiple status ailments from party members within area of effect.|BloodPactWard|22|74|Self|174||
String Table Entry|528|Moonlit Charge|Blinds target.|BloodPactRage|23|17|Enemy|173||
String Table Entry|529|Crescent Fang|Paralyzes target.|BloodPactRage|23|19|Enemy|173||
String Table Entry|530|Lunar Cry|Lowers target's accuracy and evasion.|BloodPactWard|23|41|Enemy|174||
String Table Entry|531|Lunar Roar|Removes two beneficial magic effects from enemies within area of effect.|BloodPactWard|23|27|Enemy|174||
String Table Entry|532|Ecliptic Growl|Enhances attributes of party members within area of effect.|BloodPactWard|23|46|Self|174||
String Table Entry|533|Ecliptic Howl|Enhances accuracy and evasion of party members within area of effect.|BloodPactWard|23|57|Self|174||
String Table Entry|534|Eclipse Bite|Delivers a threefold attack.|BloodPactRage|23|109|Enemy|173||
String Table Entry|536|Howling Moon|Required MP: Caster's level x2. Uses all MP and delivers darkness elemental damage to enemies within area of effect.|BloodPactRage|23|0|Enemy|173||
String Table Entry|537|Lunar Bay|Deals darkness damage to an enemy.|BloodPactRage|23|174|Enemy|173||
String Table Entry|544|Punch|Deals physical damage.|BloodPactRage|16|9|Enemy|173||
String Table Entry|545|Fire II|Deals fire elemental damage.|BloodPactRage|16|24|Enemy|173||
String Table Entry|546|Burning Strike|Deals fire elemental damage.|BloodPactRage|16|48|Enemy|173||
String Table Entry|547|Double Punch|Delivers a twofold attack.|BloodPactRage|16|56|Enemy|173||
String Table Entry|548|Crimson Howl|Enhances attacks of party members within area of effect.|BloodPactWard|16|84|Self|174||
String Table Entry|549|Fire IV|Deals fire elemental damage.|BloodPactRage|16|118|Enemy|173||
String Table Entry|550|Flaming Crush|Delivers a threefold attack that deals fire elemental damage.|BloodPactRage|16|164|Enemy|173||
String Table Entry|551|Meteor Strike|Deals fire elemental damage.|BloodPactRage|16|182|Enemy|173||
String Table Entry|552|Inferno|Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within area of effect.|BloodPactRage|16|0|Enemy|173||
String Table Entry|553|Inferno Howl|Grants the effect of "Enfire" to party members within area of effect.|BloodPactWard|16|72|Self|174||
String Table Entry|560|Rock Throw|Delivers a ranged attack that slows target.|BloodPactRage|19|10|Enemy|173||
String Table Entry|561|Stone II|Deals earth elemental damage.|BloodPactRage|19|24|Enemy|173||
String Table Entry|562|Rock Buster|Binds target.|BloodPactRage|19|39|Enemy|173||
String Table Entry|563|Megalith Throw|Delivers a ranged attack that slows target.|BloodPactRage|19|62|Enemy|173||
String Table Entry|564|Earthen Ward|Gives party members within area of effect the effect of "Stoneskin."|BloodPactWard|19|92|Self|174||
String Table Entry|565|Stone IV|Deals earth elemental damage.|BloodPactRage|19|118|Enemy|173||
String Table Entry|566|Mountain Buster|Binds target.|BloodPactRage|19|164|Enemy|173||
String Table Entry|567|Geocrush|Deals earth elemental damage and stuns target.|BloodPactRage|19|182|Enemy|173||
String Table Entry|568|Earthen Fury|Required MP: Caster's level x2. Uses all MP and deals earth elemental damage to enemies within area of effect.|BloodPactRage|19|0|Enemy|173||
String Table Entry|569|Earthen Armor|Mitigates the impact of severely damaging attacks for party members within area of effect.|BloodPactWard|19|156|Self|174||
String Table Entry|576|Barracuda Dive|Deals physical damage.|BloodPactRage|21|8|Enemy|173||
String Table Entry|577|Water II|Deals water elemental damage.|BloodPactRage|21|24|Enemy|173||
String Table Entry|578|Tail Whip|Weighs target down.|BloodPactRage|21|49|Enemy|173||
String Table Entry|579|Spring Water|Restores HP and removes status ailments for party members within area of effect.|BloodPactWard|21|99|Self|174||
String Table Entry|580|Slowga|Slows enemies within area of effect.|BloodPactWard|21|48|Enemy|174||
String Table Entry|581|Water IV|Deals water elemental damage.|BloodPactRage|21|118|Enemy|173||
String Table Entry|582|Spinning Dive|Deals physical damage.|BloodPactRage|21|164|Enemy|173||
String Table Entry|583|Grand Fall|Deals water elemental damage.|BloodPactRage|21|182|Enemy|173||
String Table Entry|584|Tidal Wave|Required MP: Caster's level x2. Uses all MP and deals water elemental damage to enemies within area of effect.|BloodPactRage|21|0|Enemy|173||
String Table Entry|585|Tidal Roar|Lowers attack for enemies within area of effect.|BloodPactWard|21|138|Enemy|174||
String Table Entry|592|Claw|Deals physical damage.|BloodPactRage|18|7|Enemy|173||
String Table Entry|593|Aero II|Deals wind elemental damage.|BloodPactRage|18|24|Enemy|173||
String Table Entry|594|Whispering Wind|Restores HP for party members within area of effect.|BloodPactWard|18|119|Self|174||
String Table Entry|595|Hastega|Gives party members within area of effect the effect of "Haste."|BloodPactWard|18|129|Self|174||
String Table Entry|596|Aerial Armor|Gives party members within area of effect the effect of "Blink."|BloodPactWard|18|92|Self|174||
String Table Entry|597|Aero IV|Deals wind elemental damage.|BloodPactRage|18|118|Enemy|173||
String Table Entry|598|Predator Claws|Delivers a threefold attack.|BloodPactRage|18|164|Enemy|173||
String Table Entry|599|Wind Blade|Deals wind elemental damage.|BloodPactRage|18|182|Enemy|173||
String Table Entry|600|Aerial Blast|Required MP: Caster's level x2. Uses all MP and deals wind elemental damage to enemies within area of effect.|BloodPactRage|18|0|Enemy|173||
String Table Entry|601|Fleet Wind|Increases movement speed for party members within area of effect.|BloodPactWard|18|114|Self|174||
String Table Entry|608|Axe Kick|Deals physical damage.|BloodPactRage|17|10|Enemy|173||
String Table Entry|609|Blizzard II|Deals ice elemental damage.|BloodPactRage|17|24|Enemy|173||
String Table Entry|610|Frost Armor|Gives party members within area of effect the effect of "Ice Spikes."|BloodPactWard|17|63|Self|174||
String Table Entry|611|Sleepga|Puts all enemies within area of effect to sleep.|BloodPactWard|17|54|Enemy|174||
String Table Entry|612|Double Slap|Delivers a twofold attack.|BloodPactRage|17|96|Enemy|173||
String Table Entry|613|Blizzard IV|Deals ice elemental damage.|BloodPactRage|17|118|Enemy|173||
String Table Entry|614|Rush|Delivers a fivefold attack.|BloodPactRage|17|164|Enemy|173||
String Table Entry|615|Heavenly Strike|Deals ice damage to an enemy.|BloodPactRage|17|182|Enemy|173||
String Table Entry|616|Diamond Dust|Required MP: Caster's level x2. Uses all MP and deals ice damage to enemies within area of effect.|BloodPactRage|17|0|Enemy|173||
String Table Entry|617|Diamond Storm|Reduces evasion for enemies within area of effect.|BloodPactWard|17|138|Enemy|174||
String Table Entry|624|Shock Strike|Stuns target.|BloodPactRage|20|6|Enemy|173||
String Table Entry|625|Thunder II|Deals lightning elemental damage.|BloodPactRage|20|24|Enemy|173||
String Table Entry|626|Rolling Thunder|Gives party members within area of effect the effect of "Enthunder."|BloodPactWard|20|52|Self|174||
String Table Entry|627|Thunderspark|Deals lightning damage and paralyzes enemies within area of effect.|BloodPactRage|20|38|Enemy|173||
String Table Entry|628|Lightning Armor|Gives party members within area of effect the effect of "Shock Spikes."|BloodPactWard|20|91|Self|174||
String Table Entry|629|Thunder IV|Deals lightning elemental damage.|BloodPactRage|20|118|Enemy|173||
String Table Entry|630|Chaotic Strike|Delivers a threefold attack that stuns target.|BloodPactRage|20|164|Enemy|173||
String Table Entry|631|Thunderstorm|Deals lightning elemental damage.|BloodPactRage|20|182|Enemy|173||
String Table Entry|632|Judgment Bolt|Required MP: Caster's level x2. Uses all MP and deals lightning elemental damage to enemies within area of effect.|BloodPactRage|20|0|Enemy|173||
String Table Entry|633|Shock Squall|Temporarily prevents all enemies within area of effect from acting.|BloodPactWard|20|67|Enemy|174||
String Table Entry|640|Healing Breath|Restores HP.|BloodPactRage|22|0|Self, PartyMember|0||
String Table Entry|641|Healing Breath II|Restores HP.|BloodPactRage|22|0|Self, PartyMember|0||
String Table Entry|642|Healing Breath III|Restores HP.|BloodPactRage|22|0|Self, PartyMember|0||
String Table Entry|643|Remove Poison|Cures poison.|BloodPactRage|22|0|Self, PartyMember|0||
String Table Entry|644|Remove Blindness|Cures blindness.|BloodPactRage|22|0|Self, PartyMember|0||
String Table Entry|645|Remove Paralysis|Cures paralysis|BloodPactRage|22|0|Self, PartyMember|0||
String Table Entry|646|Flame Breath|Deals fire elemental damage.|BloodPactRage|22|0|Enemy|0||
String Table Entry|647|Frost Breath|Deals ice elemental damage.|BloodPactRage|22|0|Enemy|0||
String Table Entry|648|Gust Breath|Deals wind elemental damage.|BloodPactRage|22|0|Enemy|0||
String Table Entry|649|Sand Breath|Deals earth elemental damage.|BloodPactRage|22|0|Enemy|0||
String Table Entry|650|Lightning Breath|Deals lighting elemental damage.|BloodPactRage|22|0|Enemy|0||
String Table Entry|651|Hydro Breath|Deals water elemental damage.|BloodPactRage|22|0|Enemy|0||
String Table Entry|652|Super Climb|.|BloodPactRage|22|0|Enemy|0||
String Table Entry|656|Camisado|Deals physical damage.|BloodPactRage|23|20|Enemy|173||
String Table Entry|657|Somnolence|Weighs target down.|BloodPactWard|23|30|Enemy|174||
String Table Entry|658|Nightmare|Deals darkness elemental damage that puts all enemies within the area of effect to sleep and gradually reduces their HP.|BloodPactWard|23|42|Enemy|174||
String Table Entry|659|Ultimate Terror|Decreases attributes of enemies within area of effect.|BloodPactWard|23|27|Enemy|174||
String Table Entry|660|Noctoshield|Gives party members within area of effect the effect of "Phalanx."|BloodPactWard|23|92|Self|174||
String Table Entry|661|Dream Shroud|Enhances magic attack and magic defense of party members within area of effect.|BloodPactWard|23|121|Self|174||
String Table Entry|662|Nether Blast|Delivers a ranged attack that deals darkness elemental damage.|BloodPactRage|23|109|Enemy|173||
String Table Entry|663|Cacodemonia|Curses enemies within area of effect.|BloodPactRage|23|0|Enemy|173||
String Table Entry|664|Ruinous Omen|Required MP: Caster's level x2. Uses all MP and reduces the HP of enemies within area of effect by a random percentage.|BloodPactRage|23|0|Enemy|173||
String Table Entry|665|Night Terror|Deals darkness damage to an enemy.|BloodPactRage|23|177|Enemy|173||
String Table Entry|670|Zantetsuken|.|BloodPactRage|23|0|Enemy|0||
String Table Entry|671|Perfect Defense|.|BloodPactRage|23|0|Enemy|0||
String Table Entry|672|Foot Kick|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|673|Dust Cloud|Requires 1 charge. Deals earth damage to enemies within a fan-shaped area originating from pet. Additional effect: Blindness.|Monster|43|1|Self|102||
String Table Entry|674|Whirl Claws|Requires 1 charge. Deals area damage to enemies within range of pet.|Monster|46|1|Self|102||
String Table Entry|675|Head Butt|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|676|Dream Flower|Requires 2 charges. Puts all enemies within range of pet to sleep.|Monster|47|2|Self|102||
String Table Entry|677|Wild Oats|Requires 1 charge. Deals physical damage. Additional effect: Vitality Down.|Monster|42|1|Self|102||
String Table Entry|678|Leaf Dagger|Requires 1 charge. Deals physical damage. Additional effect: Poison.|Monster|45|1|Self|102||
String Table Entry|679|Scream|Requires 1 charge. Lowers Mind of enemies within range of pet.|Monster|44|1|Self|102||
String Table Entry|680|Roar|Requires 2 charges. Paralyzes all enemies within range of pet.|Monster|41|2|Self|102||
String Table Entry|681|Razor Fang|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|682|Claw Cyclone|Requires 1 charge. Deals physical damage to enemies within a fan-shaped area originating from pet.|Monster|46|1|Self|102||
String Table Entry|683|Tail Blow|Requires 1 charge. Deals physical damage. Additional effect: Stun.|Monster|46|1|Self|102||
String Table Entry|684|Fireball|Requires 1 charge. Deals fire damage to enemies within area of effect.|Monster|40|1|Self|102||
String Table Entry|685|Blockhead|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|686|Brain Crush|Requires 1 charge. Deals physical damage. Additional effect: Silence.|Monster|42|1|Self|102||
String Table Entry|687|Infrasonics|Requires 2 charges. Lowers the evasion of enemies within a fan-shaped area originating from pet.|Monster|41|2|Self|102||
String Table Entry|688|Secretion|Requires 1 charge. Enhances pet's evasion.|Monster|42|1|Self|102||
String Table Entry|689|Lamb Chop|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|690|Rage|Requires 2 charges. Enhances pet's attacks but weakens its defense.|Monster|40|2|Self|102||
String Table Entry|691|Sheep Charge|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|692|Sheep Song|Requires 2 charges. Puts all enemies within range of pet to sleep.|Monster|46|2|Self|102||
String Table Entry|693|Bubble Shower|Requires 1 charge. Deals water damage to enemies within a fan-shaped area originating from pet. Additional effect: STR Down.|Monster|45|1|Self|102||
String Table Entry|694|Bubble Curtain|Requires 3 charges. Enhances pet's magic defense.|Monster|45|3|Self|102||
String Table Entry|695|Big Scissors|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|696|Scissor Guard|Requires 2 charges. Enhances pet's defense.|Monster|43|2|Self|102||
String Table Entry|697|Metallic Body|Requires 1 charge. Gives pet the effect of "Stoneskin."|Monster|43|1|Self|102||
String Table Entry|698|Needleshot|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|699|1000 Needles|Requires 3 charges. Shoots multiple needles at enemies within range of pet.|Monster|46|3|Self|102||
String Table Entry|700|Frogkick|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|701|Spore|Requires 1 charge. Paralyzes an enemy.|Monster|41|1|Self|102||
String Table Entry|702|Queasyshroom|Requires 2 charges. Deals dark damage. Additional effect: Poison.|Monster|47|2|Self|102||
String Table Entry|703|Numbshroom|Requires 2 charges. Deals dark damage. Additional effect: Paralysis.|Monster|47|2|Self|102||
String Table Entry|704|Shakeshroom|Requires 2 charges. Deals dark damage. Additional effect: Disease.|Monster|47|2|Self|102||
String Table Entry|705|Silence Gas|Requires 3 charges. Deals dark damage to enemies within a fan-shaped area originating from pet. Additional effect: Silence.|Monster|47|3|Self|102||
String Table Entry|706|Dark Spore|Requires 3 charges. Deals dark damage to enemies within a fan-shaped area originating from pet. Additional effect: Blindness.|Monster|47|3|Self|102||
String Table Entry|707|Power Attack|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|708|Hi-Freq Field|Requires 2 charges. Lowers the evasion of enemies within a fan-shaped area originating from pet.|Monster|41|2|Self|102||
String Table Entry|709|Rhino Attack|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|710|Rhino Guard|Requires 1 charge. Enhances pet's evasion.|Monster|42|1|Self|102||
String Table Entry|711|Spoil|Requires 1 charge. Lowers Strength of enemies.|Monster|45|1|Self|102||
String Table Entry|712|Cursed Sphere|Requires 1 charge. Deals damage to enemies within area of effect.|Monster|46|1|Self|102||
String Table Entry|713|Venom|Requires 1 charge. Deals water damage to enemies within a fan-shaped area originating from pet. Additional effect: Poison.|Monster|45|1|Self|102||
String Table Entry|714|Sandblast|Requires 2 charges. Blinds all enemies within range of pet.|Monster|47|2|Self|102||
String Table Entry|715|Sandpit|Requires 1 charge. Binds an enemy.|Monster|41|1|Self|102||
String Table Entry|716|Venom Spray|Requires 2 charges. Poisons enemies within a fan-shaped area originating from pet.|Monster|45|2|Self|102||
String Table Entry|717|Mandibular Bite|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|718|Soporific|Requires 1 charge. Puts all enemies within range of pet to sleep.|Monster|47|1|Self|102||
String Table Entry|719|Gloeosuccus|Requires 2 charges. Reduces the attack speed of enemies within a fan-shaped area originating from pet.|Monster|43|2|Self|102||
String Table Entry|720|Palsy Pollen|Requires 1 charge. Paralyzes an enemy.|Monster|41|1|Self|102||
String Table Entry|721|Geist Wall|Requires 1 charge. Removes one beneficial magic effect from enemies within range of pet.|Monster|47|1|Self|102||
String Table Entry|722|Numbing Noise|Requires 1 charge. Stuns enemies within a fan-shaped area originating from pet.|Monster|44|1|Self|102||
String Table Entry|723|Nimble Snap|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|724|Cyclotail|Requires 1 charge. Deals area damage to enemies within range of pet.|Monster|46|1|Self|102||
String Table Entry|725|Toxic Spit|Requires 2 charges. Poisons an enemy.|Monster|45|2|Self|102||
String Table Entry|726|Double Claw|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|727|Grapple|Requires 1 charge. Deals physical damage to enemies within a fan-shaped area originating from pet.|Monster|46|1|Self|102||
String Table Entry|728|Spinning Top|Requires 1 charge. Deals area damage to enemies within range of pet.|Monster|46|1|Self|102||
String Table Entry|729|Filamented Hold|Requires 2 charges. Reduces the attack speed of enemies within a fan-shaped area originating from pet.|Monster|43|2|Self|102||
String Table Entry|730|Chaotic Eye|Requires 1 charge. Silences an enemy.|Monster|42|1|Self|102||
String Table Entry|731|Blaster|Requires 2 charges. Paralyzes an enemy.|Monster|41|2|Self|102||
String Table Entry|732|Suction|Requires 1 charge. Deals physical damage. Additional effect: Stun.|Monster|46|1|Self|102||
String Table Entry|733|Drainkiss|Requires 1 charge. Steals an enemy's HP.|Monster|43|1|Self|102||
String Table Entry|734|Snow Cloud|Requires 1 charge. Deals ice elemental damage to enemies within a fan-shaped area originating from pet.|Monster|41|1|Self|102||
String Table Entry|735|Wild Carrot|Requires 3 charges. Restores HP of all party members within area of effect.|Monster|46|3|Self|102||
String Table Entry|736|Sudden Lunge|Requires 1 charge. Deals physical damage. Additional effect: Stun.|Monster|46|1|Self|102||
String Table Entry|737|Spiral Spin|Requires 1 charge. Deals physical damage to enemies within a fan-shaped area originating from pet. Additional effect: Accuracy Down.|Monster|46|1|Self|102||
String Table Entry|738|Noisome Powder|Requires 2 charges. Weakens the attack of enemies within range of pet.|Monster|45|2|Self|102||
String Table Entry|740|Acid Mist|Requires 2 charges. Deals water damage to enemies within range of pet. Additional effect: Weakens attack.|Monster|45|2|Self|102||
String Table Entry|741|TP Drainkiss|Requires 3 charges. Steals an enemy's TP.|Monster|47|3|Self|102||
String Table Entry|743|Scythe Tail|Requires 1 charge. Deals physical damage. Additional effect: Stun.|Monster|44|1|Self|102||
String Table Entry|744|Ripper Fang|Requires 1 charge. Deals physical damage.|Monster|46|1|Self|102||
String Table Entry|745|Chomp Rush|Requires 3 charges. Deals physical damage. Additional effect: Slow.|Monster|43|3|Self|102||
String Table Entry|746|Charged Whisker|Requires 2 charges. Deals lightning damage to enemies within range of pet.|Monster|44|2|Self|102||
String Table Entry|747|Purulent Ooze|Requires 2 charges. Deals water damage to enemies within a fan-shaped area originating from pet. Additional effects: Bio and Lowers maximum HP.|Monster|46|0|Self|102||
String Table Entry|748|Corrosive Ooze|Requires 3 charges: Deals fire damage to enemies within area of effect. Additional effect: Weakens attack and defense.|Monster|46|0|Self|102||
String Table Entry|769|Combo|Delivers a threefold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|770|Shoulder Tackle|Stuns target. Chance of stunning varies with TP.|Weapon|44|0|Enemy|900||
String Table Entry|771|One Inch Punch|Delivers an attack that ignores target's defense. Amount ignored varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|772|Backhand Blow|Deals critical damage. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|773|Raging Fists|Delivers a fivefold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|774|Spinning Attack|Delivers an area attack. Radius varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|775|Howling Fist|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|776|Dragon Kick|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|777|Asuran Fists|Delivers an eightfold attack. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|778|Final Heaven|Caestus/Spharai: Temporarily enhances Subtle Blow effect.|Weapon|46|0|Enemy|900||
String Table Entry|779|Ascetic's Fury|Chance of critical hit varies with TP. Glanzfaust: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|780|Stringing Pummel|Delivers a sixfold attack. Chance of critical hit varies with TP. Kenkonken: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|781|Tornado Kick|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|782|Victory Smite|Delivers a fourfold attack. Chance of critical hit varies with TP. Verethragna: Aftermath.|Weapon|46|0|Enemy|900||
String Table Entry|784|Wasp Sting|Poisons target. Duration of poison varies with TP.|Weapon|45|0|Enemy|900||
String Table Entry|785|Viper Bite|Deals double damage and poisons target. Duration of poison varies with TP.|Weapon|45|0|Enemy|900||
String Table Entry|786|Shadowstitch|Binds target. Chance of binding varies with TP.|Weapon|41|0|Enemy|900||
String Table Entry|787|Gust Slash|Deals wind elemental damage. Damage varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|788|Cyclone|Delivers an area attack that deals wind elemental damage. Damage varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|789|Energy Steal|Steals MP. Amount stolen varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|790|Energy Drain|Steals MP. Amount stolen varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|791|Dancing Edge|Delivers a fivefold attack. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|792|Shark Bite|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|793|Evisceration|Delivers a fivefold attack. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|794|Mercy Stroke|Batardeau/Mandau: Temporarily improves critical hit rate.|Weapon|46|0|Enemy|900||
String Table Entry|795|Mandalic Stab|Damage varies with TP. Vajra: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|796|Mordant Rime|Delivers a twofold attack that decreases target's movement speed. Chance of decreasing movement speed varies with TP. Carnwenhan: Aftermath effect varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|797|Pyrrhic Kleos|Delivers a fourfold attack that lowers target's evasion. Duration of effect varies with TP. Terpsichore: Aftermath effect varies with TP.|Weapon|41|0|Enemy|900||
String Table Entry|798|Aeolian Edge|Delivers an area attack that deals wind elemental damage. Damage varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|799|Rudra's Storm|Deals triple damage and weighs target down. Damage varies with TP. Twashtar: Aftermath.|Weapon|42|0|Enemy|900||
String Table Entry|800|Fast Blade|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|801|Burning Blade|Deals fire elemental damage. Damage varies with TP.|Weapon|40|0|Enemy|900||
String Table Entry|802|Red Lotus Blade|Deals fire elemental damage. Damage varies with TP.|Weapon|40|0|Enemy|900||
String Table Entry|803|Flat Blade|Stuns target. Chance of stunning varies with TP.|Weapon|44|0|Enemy|900||
String Table Entry|804|Shining Blade|Deals light elemental damage. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|805|Seraph Blade|Deals light elemental damage. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|806|Circle Blade|Delivers an area attack. Radius varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|807|Spirits Within|Damage varies with current HP and TP.|Weapon|46|0|Enemy|900||
String Table Entry|808|Vorpal Blade|Delivers a fourfold attack. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|809|Swift Blade|Delivers a threefold attack. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|810|Savage Blade|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|811|Knights of Round|Caliburn/Excalibur: Regen.|Weapon|46|0|Enemy|900||
String Table Entry|812|Death Blossom|Delivers a threefold attack that lowers target's magic evasion. Chance of lowering target's magic evasion varies with TP. Murgleis: Aftermath effect varies with TP.|Weapon|44|0|Enemy|900||
String Table Entry|813|Atonement|Delivers a twofold attack. Damage varies with TP. Burtgang: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|814|Expiacion|Delivers a twofold attack. Damage varies with TP. Tizona: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|815|Sanguine Blade|Drains target's HP. Amount drained varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|816|Hard Slash|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|817|Power Slash|Deals critical damage. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|818|Frostbite|Deals ice elemental damage. Damage varies with TP.|Weapon|41|0|Enemy|900||
String Table Entry|819|Freezebite|Deals ice elemental damage. Damage varies with TP.|Weapon|41|0|Enemy|900||
String Table Entry|820|Shockwave|Delivers an area attack that puts target to sleep. Duration of sleep varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|821|Crescent Moon|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|822|Sickle Moon|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|823|Spinning Slash|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|824|Ground Strike|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|825|Scourge|Valhalla/Ragnarok: Temporarily improves critical hit rate.|Weapon|46|0|Enemy|900||
String Table Entry|826|Herculean Slash|Paralyzes target. Duration of effect varies with TP.|Weapon|41|0|Enemy|900||
String Table Entry|827|Torcleaver|Deals triple damage. Damage varies with TP. Caladbolg: Aftermath.|Weapon|46|0|Enemy|900||
String Table Entry|832|Raging Axe|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|833|Smash Axe|Stuns target. Chance of stunning varies with TP.|Weapon|44|0|Enemy|900||
String Table Entry|834|Gale Axe|Chokes target. Chance of choking varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|835|Avalanche Axe|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|836|Spinning Axe|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|837|Rampage|Delivers a fivefold attack. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|838|Calamity|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|839|Mistral Axe|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|840|Decimation|Delivers a threefold attack. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|841|Onslaught|Lowers target's accuracy. Ogre Killer/Guttler: Temporarily increases Attack.|Weapon|46|0|Enemy|900||
String Table Entry|842|Primal Rend|Deals light elemental damage. Damage varies with TP. Aymur: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|843|Bora Axe|Binds target. Chance of binding varies with TP.|Weapon|41|0|Enemy|900||
String Table Entry|844|Cloudsplitter|Deals lightning elemental damage. Damage varies with TP. Farsha: Aftermath.|Weapon|44|0|Enemy|900||
String Table Entry|848|Shield Break|Lowers target's evasion. Duration of effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|849|Iron Tempest|Attack varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|850|Sturmwind|Delivers a twofold attack. Attack varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|851|Armor Break|Lowers target's defense. Duration of effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|852|Keen Edge|Deals critical damage. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|853|Weapon Break|Lowers target's attack. Duration of effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|854|Raging Rush|Delivers a threefold attack. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|855|Full Break|Lowers accuracy, weakens attacks and defense, and impairs evasion of target.|Weapon|46|0|Enemy|900||
String Table Entry|856|Steel Cyclone|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|857|Metatron Torment|Lowers target's defense. Abaddon Killer/Bravura: Temporarily lowers damage taken from enemies.|Weapon|46|0|Enemy|900||
String Table Entry|858|King's Justice|Delivers a threefold attack. Damage varies with TP. Conqueror: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|859|Fell Cleave|Delivers an area attack. Radius varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|860|Ukko's Fury|Delivers a twofold attack that slows target. Chance of critical hit varies with TP. Ukonvasara: Aftermath.|Weapon|43|0|Enemy|900||
String Table Entry|864|Slice|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|865|Dark Harvest|Deals darkness elemental damage. Damage varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|866|Shadow of Death|Deals darkness elemental damage. Damage varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|867|Nightmare Scythe|Blinds target. Duration of blindness varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|868|Spinning Scythe|Delivers an area attack. Radius varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|869|Vorpal Scythe|Deals critical damage. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|870|Guillotine|Delivers a fourfold attack that silences target. Duration of silence varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|871|Cross Reaper|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|872|Spiral Hell|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|873|Catastrophe|Drains target's HP. Bec de Faucon/Apocalypse: Haste.|Weapon|46|0|Enemy|900||
String Table Entry|874|Insurgency|Delivers a fourfold attack. Damage varies with TP. Liberator: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|875|Infernal Scythe|Deals darkness elemental damage. Additional effect: Lowers target's attack. Duration of effect varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|876|Quietus|Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP. Redemption: Aftermath.|Weapon|47|0|Enemy|900||
String Table Entry|880|Double Thrust|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|881|Thunder Thrust|Deals lightning elemental damage. Damage varies with TP.|Weapon|44|0|Enemy|900||
String Table Entry|882|Raiden Thrust|Deals lightning elemental damage. Damage varies with TP.|Weapon|44|0|Enemy|900||
String Table Entry|883|Leg Sweep|Stuns target. Chance of stunning varies with TP.|Weapon|44|0|Enemy|900||
String Table Entry|884|Penta Thrust|Delivers a fivefold attack. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|885|Vorpal Thrust|Deals critical damage. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|886|Skewer|Delivers a threefold attack. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|887|Wheeling Thrust|Delivers an attack that ignores target's defense. Amount ignored varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|888|Impulse Drive|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|889|Geirskogul|Gae Assail/Gungnir: Shock Spikes.|Weapon|46|0|Enemy|900||
String Table Entry|890|Drakesbane|Delivers a fourfold attack. Chance of critical hit varies with TP. Ryunohige: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|891|Sonic Thrust|Delivers an area attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|892|Camlann's Torment|Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP. Rhongomiant: Aftermath.|Weapon|46|0|Enemy|900||
String Table Entry|896|Blade: Rin|Deals critical damage. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|897|Blade: Retsu|Delivers a twofold attack that paralyzes target. Duration of paralysis varies with TP.|Weapon|41|0|Enemy|900||
String Table Entry|898|Blade: Teki|Deals water elemental damage. Damage varies with TP.|Weapon|45|0|Enemy|900||
String Table Entry|899|Blade: To|Deals ice elemental damage. Damage varies with TP.|Weapon|41|0|Enemy|900||
String Table Entry|900|Blade: Chi|Delivers a twofold attack that deals earth elemental damage. Damage varies with TP.|Weapon|43|0|Enemy|900||
String Table Entry|901|Blade: Ei|Deals darkness elemental damage. Damage varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|902|Blade: Jin|Delivers a threefold attack. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|903|Blade: Ten|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|904|Blade: Ku|Delivers a fivefold attack. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|905|Blade: Metsu|Yoshimitsu/Kikoku: Temporarily enhances Subtle Blow effect.|Weapon|46|0|Enemy|900||
String Table Entry|906|Blade: Kamu|Lowers target's accuracy. Duration of effect varies with TP. Nagi: Aftermath effect varies with TP.|Weapon|43|0|Enemy|900||
String Table Entry|907|Blade: Yu|Delivers water elemental damage. Additional effect: Poison. Duration of effect varies with TP.|Weapon|45|0|Enemy|900||
String Table Entry|908|Blade: Hi|Deals quadruple damage. Chance of critical hit varies with TP. Kannagi: Aftermath.|Weapon|46|0|Enemy|900||
String Table Entry|912|Tachi: Enpi|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|913|Tachi: Hobaku|Stuns target. Chance of stunning varies with TP.|Weapon|44|0|Enemy|900||
String Table Entry|914|Tachi: Goten|Deals lightning elemental damage. Damage varies with TP.|Weapon|44|0|Enemy|900||
String Table Entry|915|Tachi: Kagero|Deals fire elemental damage. Damage varies with TP.|Weapon|40|0|Enemy|900||
String Table Entry|916|Tachi: Jinpu|Delivers a twofold attack that deals wind elemental damage. Damage varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|917|Tachi: Koki|Deals light elemental damage. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|918|Tachi: Yukikaze|Blinds target. Damage varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|919|Tachi: Gekko|Silences target. Damage varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|920|Tachi: Kasha|Paralyzes target. Damage varies with TP.|Weapon|41|0|Enemy|900||
String Table Entry|921|Tachi: Kaiten|Totsukanotsurugi/Amanomurakumo: Temporarily increases amount of TP stored with each hit.|Weapon|46|0|Enemy|900||
String Table Entry|922|Tachi: Rana|Delivers a threefold attack. Accuracy varies with TP. Kogarasumaru: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|923|Tachi: Ageha|Lowers target's defense. Chance of lowering target's defense varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|924|Tachi: Fudo|Deals double damage. Damage varies with TP. Masamune: Aftermath.|Weapon|46|0|Enemy|900||
String Table Entry|928|Shining Strike|Deals light elemental damage. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|929|Seraph Strike|Deals light elemental damage. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|930|Brainshaker|Stuns target. Chance of stunning varies with TP.|Weapon|44|0|Enemy|900||
String Table Entry|931|Starlight|Restores MP. Amount restored varies with TP.|Weapon|46|0|Self|900||
String Table Entry|932|Moonlight|Restores MP for party members in range. Amount restored varies with TP.|Weapon|46|0|Self|900||
String Table Entry|933|Skullbreaker|Lowers target's INT. Chance of lowering INT varies with TP.|Weapon|40|0|Enemy|900||
String Table Entry|934|True Strike|Deals critical damage. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|935|Judgment|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|936|Hexa Strike|Delivers a sixfold attack. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|937|Black Halo|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|938|Randgrith|Lower's target's evasion. Gullintani/Mjollnir: Temporarily improves accuracy.|Weapon|46|0|Enemy|900||
String Table Entry|939|Mystic Boon|Converts damage dealt to own MP. Damage varies with TP. Yagrush: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|940|Flash Nova|Delivers light elemental damage. Additional effect: Flash. Chance of effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|941|Dagan|Restores HP and MP. Amount restored varies with TP. Gambanteinn: Aftermath.|Weapon|46|0|Self|900||
String Table Entry|944|Heavy Swing|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|945|Rock Crusher|Deals earth elemental damage. Damage varies with TP.|Weapon|43|0|Enemy|900||
String Table Entry|946|Earth Crusher|Delivers an area attack that deals earth elemental damage. Damage varies with TP.|Weapon|43|0|Enemy|900||
String Table Entry|947|Starburst|Deals light or darkness elemental damage. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|948|Sunburst|Deals light or darkness elemental damage. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|949|Shell Crusher|Lowers target's defense. Duration of effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|950|Full Swing|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|951|Spirit Taker|Converts damage dealt to own MP. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|952|Retribution|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|953|Gate of Tartarus|Lowers target's attack. Thyrus/Claustrum: Refresh.|Weapon|46|0|Enemy|900||
String Table Entry|954|Vidohunir|Lowers target's magic defense. Duration of effect varies with TP. Laevateinn: Aftermath effect varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|955|Garland of Bliss|Lowers target's defense. Duration of effect varies with TP. Nirvana: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|956|Omniscience|Lowers target's magic attack. Duration of effect varies with TP. Tupsimati: Aftermath effect varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|957|Cataclysm|Delivers an area attack that deals darkness elemental damage. Damage varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|958|Myrkr|Restores MP and removes status ailments. Amount of MP restored varies with TP. Hvergelmir: Aftermath.|Weapon|47|0|Self|900||
String Table Entry|960|Flaming Arrow|Deals fire elemental damage. Damage varies with TP.|Weapon|40|0|Enemy|900||
String Table Entry|961|Piercing Arrow|Delivers an attack that ignores target's defense. Amount ignored varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|962|Dulling Arrow|Deals critical damage and lowers target's INT. Chance of critical hit varies with TP.|Weapon|40|0|Enemy|900||
String Table Entry|964|Sidewinder|Delivers an inaccurate attack that deals quintuple damage. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|965|Blast Arrow|Delivers a short-ranged twofold attack. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|966|Arching Arrow|Deals critical damage. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|967|Empyreal Arrow|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|968|Namas Arrow|Futatokoroto/Yoichinoyumi: Temporarily improves ranged accuracy.|Weapon|46|0|Enemy|900||
String Table Entry|969|Refulgent Arrow|Delivers a twofold attack. Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|970|Jishnu's Radiance|Delivers a threefold attack, ammunition permitting. Chance of critical hit varies with TP. Gandiva: Aftermath.|Weapon|46|0|Enemy|900||
String Table Entry|976|Hot Shot|Deals fire elemental damage. Damage varies with TP.|Weapon|40|0|Enemy|900||
String Table Entry|977|Split Shot|Deals damage ignoring target's defense. Amount ignored varies with TP.|Weapon|42|0|Enemy|900||
String Table Entry|978|Sniper Shot|Deals critical damage and lowers target's INT. Chance of critical hit varies with TP.|Weapon|40|0|Enemy|900||
String Table Entry|980|Slug Shot|Delivers an inaccurate attack that deals quintuple damage. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|981|Blast Shot|Delivers a short-ranged twofold attack. Accuracy varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|982|Heavy Shot|Deals critical damage. Chance of critical hit varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|983|Detonator|Damage varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|984|Coronach|Ferdinand/Annihilator: Temporarily lowers enmity.|Weapon|46|0|Enemy|900||
String Table Entry|985|Trueflight|Deals light elemental damage. Damage varies with TP. Gastraphetes: Aftermath effect varies with TP.|Weapon|46|0|Enemy|900||
String Table Entry|986|Leaden Salute|Deals darkness elemental damage. Damage varies with TP. Death Penalty: Aftermath effect varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|987|Numbing Shot|Delivers a short-ranged attack that deals triple damage. Additional effect: Paralysis. Duration of effect varies with TP.|Weapon|41|0|Enemy|900||
String Table Entry|988|Wildfire|Deals fire elemental damage. Enmity generation varies with TP. Armageddon: Aftermath.|Weapon|40|0|Enemy|900||
String Table Entry|993|Chant du Cygne|Delivers a threefold attack. Chance of critical hit varies with TP. Almace: Aftermath.|Weapon|46|0|Enemy|900||
String Table Entry|1006|Uriel Blade|Delivers an area attack that deals light elemental damage. Damage varies with TP. Additional effect: Flash.|Weapon|46|0|Enemy|900||
String Table Entry|1007|Glory Slash|Delivers an area attack that deals triple damage. Damage varies with TP. Additional effect: Stun.|Weapon|44|0|Enemy|900||
String Table Entry|1008|Tartarus Torpor|Puts to sleep enemies within the area of effect and lowers their magical defense and magical evasion. Duration of effect varies with TP.|Weapon|47|0|Enemy|900||
String Table Entry|1009|Netherspikes|.|Weapon|46|0|Enemy|900||
String Table Entry|1010|Carnal Nightmare|.|Weapon|46|0|Enemy|900||
String Table Entry|1011|Aegis Schism|.|Weapon|46|0|Enemy|900||
String Table Entry|1012|Dancing Chains|.|Weapon|46|0|Enemy|900||
String Table Entry|1013|Barbed Crescent|.|Weapon|46|0|Enemy|900||
String Table Entry|1014|Shackled Fists|.|Weapon|46|0|Enemy|900||
String Table Entry|1015|Foxfire|.|Weapon|46|0|Enemy|900||
String Table Entry|1016|Grim Halo|.|Weapon|46|0|Enemy|900||
String Table Entry|1017|Netherspikes|.|Weapon|46|0|Enemy|900||
String Table Entry|1018|Carnal Nightmare|.|Weapon|46|0|Enemy|900||
String Table Entry|1019|Aegis Schism|.|Weapon|46|0|Enemy|900||
String Table Entry|1020|Dancing Chains|.|Weapon|46|0|Enemy|900||
String Table Entry|1021|Barbed Crescent|.|Weapon|46|0|Enemy|900||
String Table Entry|1022|Vulcan Shot|.|Weapon|46|0|Enemy|900||
String Table Entry|1023|Dimensional Death|.|Weapon|46|0|Enemy|900